html5 canvas纸飞机跟随鼠标飞行动画

这是一款效果很酷的html5 canvas纸飞机跟随鼠标飞行动画。插件中使用了paper.js来构建场景中的各种元素。

HTML

html结构只需要一个canvas,并给它一个id triangle-lost-in-space

<canvas id="triangle-lost-in-space" resize="true"></canvas>
                

JAVASCRIPT

var SQRT_3 = Math.pow(3, 0.5);
var triangle, D, mousePos, position;
var count = 50;
window.onload = function() {
  paper.setup('triangle-lost-in-space');
  D = Math.max(paper.view.getSize().width, paper.view.getSize().height);
  mousePos = paper.view.center.add([view.bounds.width / 3, 100]);
  position = paper.view.center;

  // 画背景
  var background = new Path.Rectangle(view.bounds);
      background.fillColor = '#3B3251';
  buildStars();
  triangle = new Triangle(50);

  paper.view.draw();

  paper.view.onFrame = function(event) {
    position = position.add( (mousePos.subtract(position).divide(10) ) );
    var vector = (view.center.subtract(position)).divide(10);
    moveStars(vector.multiply(3));
    triangle.update();
  };
};
// ---------------------------------------------------
//  Helpers
// ---------------------------------------------------
window.onresize = function() {
  project.clear();
  D = Math.max(paper.view.getSize().width, paper.view.getSize().height);
  // Draw the BG
  var background = new Path.Rectangle(view.bounds);
      background.fillColor = '#3B3251';
  buildStars();
  triangle.build(50);
};

var random = function(minimum, maximum) {
  return Math.round(Math.random() * (maximum - minimum) + minimum);
};

var map = function (n, start1, stop1, start2, stop2) {
  return (n - start1) / (stop1 - start1) * (stop2 - start2) + start2;
};
// ---------------------------------------------------
//  Triangle
// ---------------------------------------------------
var Triangle = function(a) {
  this.build(a);
};

Triangle.prototype.build = function(a) {
  // The points of the triangle
  var segments = [new paper.Point(0, -a / SQRT_3),
                  new paper.Point(-a/2, a * 0.5 / SQRT_3),
                  new paper.Point(a/2, a * 0.5 / SQRT_3)];

  this.flameSize = a / SQRT_3;
  var flameSegments = [new paper.Point(0, this.flameSize),
                       new paper.Point(-a/3, a * 0.4 / SQRT_3),
                       new paper.Point(a/3, a * 0.4 / SQRT_3)];

  this.flame = new Path({
    segments: flameSegments,
    closed: true,
    fillColor: '#FCE589'
  });
  this.ship = new Path({
    segments: segments,
    closed: true,
    fillColor: '#FF7885'
  });
  this.group = new Group({
    children: [this.flame, this.ship],
    position: view.center
  });
};

Triangle.prototype.update = function() {
  this.flame.segments[0].point.x = random(this.flame.segments[1].point.x, this.flame.segments[2].point.x);

  var dist = mousePos.subtract(paper.view.center).length;
  var angle = mousePos.subtract(paper.view.center).angle;
  var spread = map(dist, 0, D/2, 10, 30);

  this.flame.segments[0].point = paper.view.center.subtract(new Point({
    length: map(dist, 0, D/2, 2*this.flameSize/3, this.flameSize),
    angle: random(angle - spread, angle + spread)
  }));
};

Triangle.prototype.rotate = function() {
  var angle = paper.view.center.subtract(mousePos).angle - paper.view.center.subtract(this.ship.segments[0].point).angle;

  this.group.rotate(angle, paper.view.center);
};
// ---------------------------------------------------
//  星星 (from paperjs.org examples section)
// ---------------------------------------------------
window.onmousemove = function(event) {
  mousePos.x = event.x;
  mousePos.y = event.y;
  triangle.rotate();
};

var buildStars = function() {
  // Create a symbol, which we will use to place instances of later:
  var path = new Path.Circle({
    center: [0, 0],
    radius: 5,
    fillColor: 'white',
    strokeColor: 'white'
  });

  var symbol = new Symbol(path);

  // Place the instances of the symbol:
  for (var i = 0; i < count;="" i++)="" {="" the="" center="" position="" is="" a="" random="" point="" in="" the="" view:="" var="" center="Point.random().multiply(paper.view.size);" var="" placed="symbol.place(center);" placed.scale(i="" count="" +="" 0.01);="" placed.data="{" vector:="" new="" point({="" angle:="" math.random()="" *="" 360,="" length="" :="" (i="" count)="" *="" math.random()="" 5="" })="" };="" }="" var="" vector="new" point({="" angle:="" 45,="" length:="" 0="" });="" };="" var="" keepinview="function(item)" {="" var="" position="item.position;" var="" viewbounds="paper.view.bounds;" if="" (position.isinside(viewbounds))="" return;="" var="" itembounds="item.bounds;" if="" (position.x=""> viewBounds.width + 5) {
    position.x = -item.bounds.width;
  }

  if (position.x < -itembounds.width="" -="" 5)="" {="" position.x="viewBounds.width;" }="" if="" (position.y=""> viewBounds.height + 5) {
    position.y = -itemBounds.height;
  }

  if (position.y < -itembounds.height="" -="" 5)="" {="" position.y="viewBounds.height" }="" };="" var="" movestars="function(vector)" {="" run="" through="" the="" active="" layer's="" children="" list="" and="" change="" the="" position="" of="" the="" placed="" symbols:="" var="" layer="project.activeLayer;" for="" (var="" i="1;" i="">< count="" +="" 1;="" i++)="" {="" var="" item="layer.children[i];" var="" size="item.bounds.size;" var="" length="vector.length" 10="" *="" size.width="" 10;="" item.position="item.position.add(" vector.normalize(length).add(item.data.vector));="" keepinview(item);="" }="" };="">

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