这是一款js扑克堆叠式卡片轮播图插件。高轮播图的所有图片像扑克牌一样堆叠在一起,通过鼠标拖拽最上面的一张图片,就可以显示出下一张图片来。
在HTML文件中引入。
<script src="//code.jquery.com/hammer.min.js"></script>
<div id="board"></div>
然后通过下面的代码来初始化插件。
class Carousel { constructor(element) { this.board = element // add first two cards programmatically this.push() this.push() // handle gestures this.handle() } handle() { // list all cards this.cards = this.board.querySelectorAll('.card') // get top card this.topCard = this.cards[this.cards.length-1] // get next card this.nextCard = this.cards[this.cards.length-2] // if at least one card is present if (this.cards.length > 0) { // set default top card position and scale this.topCard.style.transform = 'translateX(-50%) translateY(-50%) rotate(0deg) rotateY(0deg) scale(1)' // destroy previous Hammer instance, if present if (this.hammer) this.hammer.destroy() // listen for tap and pan gestures on top card this.hammer = new Hammer(this.topCard) this.hammer.add(new Hammer.Tap()) this.hammer.add(new Hammer.Pan({ position: Hammer.position_ALL, threshold: 0 })) // pass events data to custom callbacks this.hammer.on('tap', (e) => { this.onTap(e) }) this.hammer.on('pan', (e) => { this.onPan(e) }) } } onTap(e) { // get finger position on top card let propX = (e.center.x - e.target.getBoundingClientRect().left) / e.target.clientWidth // get degree of Y rotation (+/-15 degrees) let rotateY = 15 * (propX < 0.05="" -1="" :="" 1)="" change="" the="" transition="" property="" this.topcard.style.transition='transform 100ms ease-out' rotate="" this.topcard.style.transform='translateX(-50%) translateY(-50%) rotate(0deg) rotateY(' +="" rotatey="" +="" 'deg)="" scale(1)'="" wait="" transition="" end="" settimeout(()=""> { // reset transform properties this.topCard.style.transform = 'translateX(-50%) translateY(-50%) rotate(0deg) rotateY(0deg) scale(1)' }, 100) } onPan(e) { if (!this.isPanning) { this.isPanning = true // remove transition properties this.topCard.style.transition = null if (this.nextCard) this.nextCard.style.transition = null // get top card coordinates in pixels let style = window.getComputedStyle(this.topCard) let mx = style.transform.match(/^matrix\((.+)\)$/) this.startPosX = mx ? parseFloat(mx[1].split(', ')[4]) : 0 this.startPosY = mx ? parseFloat(mx[1].split(', ')[5]) : 0 // get top card bounds let bounds = this.topCard.getBoundingClientRect() // get finger position on top card, top (1) or bottom (-1) this.isDraggingFrom = (e.center.y - bounds.top) > this.topCard.clientHeight / 2 ? -1 : 1 } // calculate new coordinates let posX = e.deltaX + this.startPosX let posY = e.deltaY + this.startPosY // get ratio between swiped pixels and the axes let propX = e.deltaX / this.board.clientWidth let propY = e.deltaY / this.board.clientHeight // get swipe direction, left (-1) or right (1) let dirX = e.deltaX < 0="" -1="" :="" 1="" calculate="" rotation,="" between="" 0="" and="" +/-="" 45="" deg="" let="" deg="this.isDraggingFrom" *="" dirx="" *="" math.abs(propx)="" *="" 45="" calculate="" scale="" ratio,="" between="" 95="" and="" 100="" %="" let="" scale="(95" +="" (5="" *="" math.abs(propx)))="" 100="" move="" top="" card="" this.topcard.style.transform='translateX(' +="" posx="" +="" 'px)="" translatey('="" +="" posy="" +="" 'px)="" rotate('="" +="" deg="" +="" 'deg)="" rotatey(0deg)="" scale(1)'="" scale="" next="" card="" if="" (this.nextcard)="" this.nextcard.style.transform='translateX(-50%) translateY(-50%) rotate(0deg) rotateY(0deg) scale(' +="" scale="" +="" ')'="" if="" (e.isfinal)="" {="" this.ispanning="false" let="" successful="false" set="" back="" transition="" properties="" this.topcard.style.transition='transform 200ms ease-out' if="" (this.nextcard)="" this.nextcard.style.transition='transform 100ms linear' check="" threshold="" if="" (propx=""> 0.25 && e.direction == Hammer.DIRECTION_RIGHT) { successful = true // get right border position posX = this.board.clientWidth } else if (propX < -0.25="" &&="" e.direction="=" hammer.direction_left)="" {="" successful="true" get="" left="" border="" position="" posx="-" (this.board.clientwidth="" +="" this.topcard.clientwidth)="" }="" else="" if="" (propy="">< -0.25="" &&="" e.direction="=" hammer.direction_up)="" {="" successful="true" get="" top="" border="" position="" posy="-" (this.board.clientheight="" +="" this.topcard.clientheight)="" }="" if="" (successful)="" {="" throw="" card="" in="" the="" chosen="" direction="" this.topcard.style.transform='translateX(' +="" posx="" +="" 'px)="" translatey('="" +="" posy="" +="" 'px)="" rotate('="" +="" deg="" +="" 'deg)'="" wait="" transition="" end="" settimeout(()=""> { // remove swiped card this.board.removeChild(this.topCard) // add new card this.push() // handle gestures on new top card this.handle() }, 200) } else { // reset cards position this.topCard.style.transform = 'translateX(-50%) translateY(-50%) rotate(0deg) rotateY(0deg) scale(1)' if (this.nextCard) this.nextCard.style.transform = 'translateX(-50%) translateY(-50%) rotate(0deg) rotateY(0deg) scale(0.95)' } } } push() { let card = document.createElement('div') card.classList.add('card') // add you own content to the cards if (this.board.firstChild) { this.board.insertBefore(card, this.board.firstChild) } else { this.board.append(card) } } }
该js扑克堆叠式卡片轮播图插件的github网址为:https://github.com/simonepm/likecarousel